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May 08, 17
スライド概要
講演者:大前 広樹(ユニティ・テクノロジーズ・ジャパン合同会社)
ルーカス・メイヤー(Unity Technologies)
こんな人におすすめ
・Unityを利用している、あるいは利用を検討している全ての方
受講者が得られる知見
・Unityのビジョンや最新機能、新しい発表など、これからのUnityについての総括的な知見を得ることが出来ます。
リアルタイム3Dコンテンツを制作・運用するための世界的にリードするプラットフォームである「Unity」の日本国内における販売、サポート、コミュニティ活動、研究開発、教育支援を行っています。ゲーム開発者からアーティスト、建築家、自動車デザイナー、映画製作者など、さまざまなクリエイターがUnityを使い想像力を発揮しています。
Shinobu Toyoda Chairman, Unity Japan
Hiroki Omae Regional Director, Unity Japan
Democratize development Solve hard problems Enable success
Platform Growth Graphics Quality & Stability Efficiency
5.6 5.5 5.0 5.1 March ‘15 June ‘15 Physically Based Rendering Real-Time Global illumination Cloud Build Audio Mixer 64bit editor 5.2 5.3 July ‘16 Dec ‘15 Unified OpenGL rendering Multiplayer Analytics Oculus Sep ‘15 Native Visual Studio Integration 2D improvements Configurable vertex compression GearVR PSVR 5.4 Cinematic Image Effects Multi-scene editing New 2D tools tvOS FireOS Improved Multithreaded rendering GPU Instancing Single-Pass Rendering Performance Reporting Analytics Heatmaps IL2CPP Android OpenVR Amazon App Store March ‘17 Vulkan Nov ‘16 Progressive Light Mapper GPU instancing iOS & Android New Video Player (4k) CPU Profiler Timeline view Physics Debug Visualization Codeless IAP Mac Editor on Metal Custom Splash screen Improved 2D tools PhysX 3.3.3 iOS native error monitor Collaborate Beta New Navmesh tools Microsoft Holographic Facebook Gameroom CloudMoolah DayDream Cardboard (iOS & Android)
Platform Growth
Windows Phone Windows Desktop Windows Store
VR/AR
91% of holographic apps are built with Unity Daydream integration, Unity 5.6 Tango integration, Unity 2017.2 Vuforia integration, Unity 2017.2 Facebook Spaces available now, Made with Unity 360 Video and Timeline
Price Mobility Content
©Konami Digital Entertainment ©2016, 2017 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by Tokyo RPG Factory ©Flyhigh Works/SKIPMORE/Kan-Kikuchi/CIRCLE Ent.
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Student / Beginner Developer Certified Developer
Student / Beginner Developer Certified Developer
Hirokazu Yasuhara Game Designer, Unity Japan
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傈劤铂晛劤傈㨣 connect.unity.com
Lucas Meijer Development Director, Unity
Unity 5.6
Graphics
Progressive Lightmapper Demo
Light Explorer
Light Explorer Mixed mode lighting
Light Explorer Mixed mode lighting Progressive light mapper
Navigation Tools
Navigation tools demo
Multiple NavMeshes per scene
Multiple NavMeshes per scene NavMeshes on prefabs
Multiple NavMeshes per scene NavMeshes on prefabs Arbitrary orientations
Multiple NavMeshes per scene NavMeshes on prefabs Arbitrary orientations Everything at runtime
Unity 2017.1
Timeline
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Unity 2017.1
Cinemachine
Rustum Scammell Product Manager - 2D team, Unity
2D
Philosophy 2D Foundation
Philosophy World Building Animation More 2D Foundation
5.6 features 9-Slice Sprite Outline Editor Sorting Groups Axis Distance Sort New Physics2D features
Future features Sprite Atlas Sprite Mask Tilemap SmartSprite Character Animation Tools
Future features Sprite Atlas Sprite Mask Tilemap SmartSprite Character Animation Tools
Future features Sprite Atlas Sprite Mask Tilemap SmartSprite Character Animation Tools
2D in Unity : What’s New? Rus Scammell BEGINNER %BZ)BMM"
The Future of Animation in Unity Arturo Nuñez INTERMEDIATE %BZ)BMM#
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