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November 17, 23
スライド概要
Ryota Matsumoto (松本良多) is an artist, educator, designer, cultural programmer, urban planner, and architect. As a media theorist, he is highly recognized as the renowned pioneer and godfather of the postdigital culture.
Born in Tokyo, Matsumoto was raised in Hong Kong and Japan. He received a Master of Architecture degree from University of Pennsylvania in 2007 after his studies at Architectural Association in London, Mackintosh School of Architecture, Glasgow School of Art and University of Miami in early 90’s. He studied with Manuel DeLanda, Vincent Joseph Scully Jr., Cecil Balmond, and Giancarlo De Carlo, among others.
He has collaborated with a cofounder of the Metabolist Movement, Kisho Kurokawa, and with Arata Isozaki, Peter Christopherson, and MIT Media Lab.
Matsumoto has presented his work on multidisciplinary design, visual culture, and urbanism to the 5th symposium of the Imaginaries of the Future at Cornell University, the Espaciocenter workshop at TEA Tenerife Espacio de las Artes, New Media Frontier Lecture Series at Oslo National Academy of the Arts, UCI Claire Trevor School of the Arts, iDMAa Conference 2017, Network Media Culture Symposium at CCA Kitakyushu, and NTT InterCommunication Center as a literary critic and media theorist. He curated the exhibition, Posthumanism, Epidigital, and Glitch Feminism at Machida City Museum of Graphic Arts in 2020.
As a composer, video producer and graphic designer, he has worked with Peter Christopherson of Coil and Throbbing Gristle for Japanese Nike commercial, his album, Form Grows Rampant, and early sessions of Amulet Edition.
His academic career started as a teaching assistant for Vincent Joseph Scully Jr. and his seminar, the Natural and Manmade in 1993. During his visiting fellowship at the Glasgow School of Art, he has been engaged in research on the process of integrated urban regeneration under the guidance of Giancarlo De Carlo and Isi Metzstein. He continued his pursuit in urban studies and participated in seminal research projects with MIT Media Lab exploring high-rise modular housing, sustainability, and design interventions for Dhaka, Bangladesh in 2005.
Matsumoto has served as the MFA lecturer at Transart Institute, University of Plymouth. He works as a research associate and senior consultant for the New Centre of Research & Practice and the City of Dallas Office of Art and Culture respectively. Matsumoto is an honorary member of the British Art Network. He has been active as a guest critic on design reviews at Cornell University, Cooper Union, Columbia GSAPP, Rhode Island School of Design, and Pratt Institute.
Matsumoto is the recipient of Visual Art Open International Artist Award, Florence Biennale Mixed Media 2nd Place Award, The International Society of Experimental Artists Best of Show Award, Premio Ora Prize Italy 5th Edition, Premio Ora Prize Spain 1st Edition, Donkey Art Prize III Edition Finalist, Best of Show IGOA Toronto, Art Kudos Best of Show Award, FILE (Electronic Language International Festival) Media Art Finalist, Lynx International Prize Award, Lumen Prize Finalist, London International Creative Competition Honorable Mention, and Western Bureau Art Prize Honorable Mention. He was awarded the Gold Artist Prize from ArtAscent Journal, the 1st Place Prize from Exhibeo Art Magazine, and the Award of Excellence from the Creative Quarterly Journal of Art and Design in 2015 and 2016. His work is part of the permanent collection of the University of Texas at Tyler.
His work, writings, and interviews were published in Kalubrt Magazine, the University of North Carolina Wilmington Journal Palaver, Furtherfield.org, The Journal of Wild Culture, Studio Visit Magazine, Fresh Paint Magazine, H+ Magazine, International Artist Magazine, Made In Mind Magazine, Arizona State University Journal Superstition Review, Creative Review, Creative Boom, Next Nature Network, Rhizome.org, Monoskop, Carbon Culture Review, KooZA/rch, Supersonic Art, Post Digital Aesthetics (Berry and Dieter ed.), Drawing Discourse (University of North Carolina Asheville), Highlike (SEPI-SP editors), and Drawing Futures (The Bartlett UCL), among others.
Matsumoto’s multidisciplinary projects have been exhibited recently at Meadows Gallery University of Texas at Tyler, S. Tucker Cooke Gallery University of North Carolina Asheville, Sebastopol Center for the Arts, National Museum of Korea, CICA Museum, Van Der Plas Gallery, ArtHelix Gallery, Caelum Gallery, LAIR Gallery Lakehead University, Limner Gallery, the Cello Factory, University of the District of Columbia, Lux Art Gallery, Studio Montclair, Manifest Gallery, Center for Digital Narrative University of Bergen, Tenerife Espacio de las Artes, Art Basel Miami, ISEA International, FILE Sao Paulo, Nook Gallery, and Arts and Heritage Centre Altrincham. He had solo exhibitions at BYTE Gallery Transylvania University (2015), Los Angeles Center of Digital Art (2016), and Alviani ArtSpace, Pescara (2017).
o-mee Home About Publications Timeline Team FAQs Whitepaper Ryota Matsumoto: Feature Interview matt | March 9, 2023 We’re thrilled to share artist Ryota Matsumoto’s feature interview with O-MEE. Ryota Matsumoto is an artist, educator, and architect based in New York and Tokyo. Born in Tokyo, he was raised in Hong Kong and Japan. He received a Master of Architecture degree from the University of Pennsylvania in 2007 after his studies at the Architectural Association in London and Mackintosh School of Architecture, the Glasgow School of Art in the early 90s. Matsumoto has previously collaborated with a cofounder of the Metabolist Movement, Kisho Kurokawa, and with Arata Isozaki, Peter Christopherson, and MIT Media Lab. He has taught architecture, art, and interdisciplinary design as a lecturer and visiting critic in the United States, Europe, and Japan. O-MEE: Can you provide a brief overview of your background and how you got started in the art world? Ryota: I studied both painting and art history before embarking on my career as an architect, so I have a long-standing interest in how the two fields, art and design have evolved and interacted with each other in the process of creative thinking, especially in the late 1960s, as that period is when the artists began to embrace the notion of design praxis that permeated our daily lives. Case in point: the artists inspired by the biodigital discourse of second-order cybernetics, the Spaceship Earth theory of Buckminster Fuller, and the anarchist doctrine of the Situationist International. They are early practitioners who crossed the boundary between art and architecture by incorporating foldable space frame structures, wearable apparatus, multiple slide projectors, and consumer electronics. Obviously, Steve Baer, Tony Martin, and Ken Isaacs, to name a few, are the prominent instigators of the multidisciplinary art practice in that period, and their work certainly inspired me to engage and practice in the multimedia and transversal context as an architect. O-MEE: Can you talk about the process-oriented approach to your work? Ryota: My creative approach incorporates a symptomatic reading that is ascribed to the intertextual encoding of underlying subsystems that are immanent in architectural, ecological, and sociocultural milieus. The process thereby essentially captures the cognitively latent and implicit narrative of art objects as opposed to the recent trend of surface reading, which is designed to interpret the perceptible and theoretic aspects of sensual objects in a semantic context. Consequently, I focus on the underlying presuppositions beneath the surface structures of an urban assemblage comprising heterogeneous and unconscious attributes that enter into relations with one another. The process-oriented strategy embraces the genealogical interpretation of society and hence decodes the immanent axiomatic of capitalist society. In regard to creative practice, one can reinterpret even daily commodities by exploring multilayered meanings and the metaphorical counterpoint that are ubiquitous in their metaphysical dimensions.
O-MEE: How do you approach the creation of a new piece from the initial concept to the final product? Ryota: One of my artworks initially started out as several fragmentary variants that were derived from the elements of my previous works. They were then merged into the artwork through the application of a recursive algorithm and its embedded matrices of transition probabilities. Consequently, the new work captures and appropriates some of the conceptual substructures of the previous works, while it can stand on its own as a self-referential assemblage. There is also a common thread with regard to visual abstraction in my work: the multiplicity of hybrid objects that unfold within their own spatiotemporal coordinates of phase space and are transcribed to an image plane. In that regard, the creative process of drawing henceforth can be defined as the swirls of virtual intensities that are reconfigured as the cartography of spatiotemporal reality. O-MEE: How do you feel about the integration of new technology in the art world and its impact on the creation and distribution of art? Ryota: There is a growing community of independent artists who can engage in the visual arts without the support of established intermediaries, and we are certainly witnessing a paradigm shift in the creative industry. The introduction of digital, web-based agency also allows both art and design practice to be enmeshed and articulated in the collective system of transdisciplinary and cross-cultural communications. Clearly, in the past 10 years or so, artists increasingly embrace and subscribe to the social-ecological network ascribed to a participatory media perspective, which formulates a traversal form of phatic communication as well as a certain degree of autonomy for creative divergence. Hence, my impression is that technology-infused art practice has transformed into the vibrant and enduring theme of the capitalist socius. O-MEE: Can you discuss any techniques or tools you use to bring your work to life, such as digital software or traditional media? Ryota: I regard the exploration of digital technologies as the process of dissecting the flux of seamlessly contiguous movement-images that transpire in space-time dimensions, thereby slicing and capturing the decoded flow of the movement-image by assigning the specific coordinates within the intermeshed protocols of real-time, multi-agent interaction. That is diametrically opposed to the Euclidean, a priori notion of space that makes the universe deterministically predictable by restricting the number of variables in the spatial coordinates.
Moreover, visualization modelling algorithms, such as dynamic motion graphics, multi-body simulations, and isotropic re-meshing procedures, are the latest means to capture the becoming-actual of virtual possibilities in the spatial configuration. Accordingly, the software is employed to explore textual and interpretative schemata for decoding the space-time continuum that is immanent in art objects. O-MEE: Is there anything else you would like to share, and is there anything exciting you have coming up? Ryota: As far as the reflection of all this cultural communication and technological advancement is concerned, there have been significant transformations in the sociocultural configuration of new media and digital art. With the spread of blockchain technology, the growth of the digital economy, social networks, augmented immersive realities, and web-based participatory practice, we certainly need to reconcile with our perception of the underlying doctrines of what digital technology can bring about in the context of transversal communications. As far as we are aware, there is an inevitable advancement of digital hegemony through the micromanagement of surveillance and technological social control, wherein the geopolitics of data accumulation is deeply embedded in the capitalist axiomatic. As the biologist, Humberto Maturana once said, "We, human beings can do whatever we imagine, but we do not have to do all that we imagine and it is where our behaviors as socially conscious agents matter." That statement resonates with contemporary artists and designers, who should always perceive the sociocultural advancement of technology as a mixed blessing and embrace digital media for the enhancement and enrichment of multivalent textural ecologies through a sociocultural praxis. Learn more about Ryota’s work here →https://www.ryotamatsumotostudio.com/ < Previous Post o-mee Privacy Policy Terms of Use ©2023 O-mee. All rights reserved